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    Dragonbusters

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    Danneh

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    Dragonbusters

    Post by Danneh on Sun Apr 26, 2009 6:05 pm

    And now, the moment you've all been waiting for.

    Danny Mullins (aka me >>) presents to you, a piece de resistance, delivered to you from the comfort of my laptop: Dragonbusters!


    Dragonbusters is my latest gaming project, one that I intend on *gasp* FINISHING!!

    So yes. Here's the download link.

    mediafire.com download.php?mtnnlrmgt1j


    I'll update the links as I come out with later versions of the game. This is beta version 3, in case you're wondering. >>

    Pl0x enjoy.
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    Danneh

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    Re: Dragonbusters

    Post by Danneh on Mon Apr 27, 2009 3:48 pm

    ...You people needa check this out...? >>;;
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    TheSalmonOfJustice

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    Re: Dragonbusters

    Post by TheSalmonOfJustice on Mon Apr 27, 2009 3:49 pm

    *is in da process of checking it out*
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    Danneh

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    Re: Dragonbusters

    Post by Danneh on Mon Apr 27, 2009 3:49 pm

    HUZZAH
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    TheSalmonOfJustice

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    Re: Dragonbusters

    Post by TheSalmonOfJustice on Mon Apr 27, 2009 3:53 pm

    It dun work. "Extraction failed"
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    Danneh

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    Re: Dragonbusters

    Post by Danneh on Mon Apr 27, 2009 4:01 pm

    >>

    Try extracting it to a different folder.
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    dmkrodan

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    Re: Dragonbusters

    Post by dmkrodan on Mon Apr 27, 2009 4:09 pm

    lol
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    chibiichigo

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    Re: Dragonbusters

    Post by chibiichigo on Mon Apr 27, 2009 4:58 pm

    tested it. COmplaints thus far
    - outside the inn when you try to go upwards no message. fix it bisnatch.
    - no diagonal movement. Okayt its possible to code this in this version so fucking DO IT -_-
    - no catapillar earthbound movement (again, coding possible.)
    - to much mp for skills that dont use that much. lower that or raise amount used
    - cruxis face sprite didnt fit the battle sprite. could prolly search for replacement
    - to much hp, you have to try to die.
    - the guy in the inn thing didnt change dialouge.
    - more missing paths... atleast put them in geez...
    - cruxis was stronger when you faced her... not by much but enough to matter

    kudos
    - map design. With a few exceptions this was really good


    Once i got into the mountains though...i cant reveal more of the bridge. WTF?
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    Danneh

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    Re: Dragonbusters

    Post by Danneh on Mon Apr 27, 2009 7:18 pm

    chibiichigo wrote:tested it. COmplaints thus far
    - outside the inn when you try to go upwards no message. fix it bisnatch.
    - no diagonal movement. Okayt its possible to code this in this version so fucking DO IT -_-
    - no catapillar earthbound movement (again, coding possible.)
    - to much mp for skills that dont use that much. lower that or raise amount used
    - cruxis face sprite didnt fit the battle sprite. could prolly search for replacement
    - to much hp, you have to try to die.
    - the guy in the inn thing didnt change dialouge.
    - more missing paths... atleast put them in geez...
    - cruxis was stronger when you faced her... not by much but enough to matter

    kudos
    - map design. With a few exceptions this was really good


    Once i got into the mountains though...i cant reveal more of the bridge. WTF?

    It's a puzzle. >>

    And the paths aren't there because, as I said, it's a beta. It's not finished. It's being tested. Live with it. >>;
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    chibiichigo

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    Re: Dragonbusters

    Post by chibiichigo on Mon Apr 27, 2009 7:19 pm

    well i guess ill continue on it then...
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    chibiichigo

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    Re: Dragonbusters

    Post by chibiichigo on Mon Apr 27, 2009 7:25 pm

    mmmm i demand a hint!
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    chibiichigo

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    Re: Dragonbusters

    Post by chibiichigo on Mon Apr 27, 2009 7:29 pm

    ...nevermind!
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    Danneh

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    Re: Dragonbusters

    Post by Danneh on Mon Apr 27, 2009 9:29 pm

    Also.



    - outside the inn when you try to go upwards no message. fix it bisnatch.

    That's coming in a later beta.

    - no diagonal movement. Okayt its possible to code this in this version so fucking DO IT -_-

    It's not necessary.

    - no catapillar earthbound movement (again, coding possible.)

    See above.

    - to much mp for skills that dont use that much. lower that or raise amount used

    Rito's a mage, so of course he has a lot of MP. It's how he does damage, Shafer. >>;

    - cruxis face sprite didnt fit the battle sprite. could prolly search for replacement

    Cruxis transformed while she was brainwashed, and it's explained later why she doesn't transform when you have her in the party.
    - to much hp, you have to try to die.

    It's the beginning. Of course it's going to be easy to start with.

    - the guy in the inn thing didnt change dialouge.

    I suppose you mean in the guild area with the red carpeting... He's a character bank NPC. His role comes in the next beta.

    - more missing paths... atleast put them in geez...

    Explained this already.

    - cruxis was stronger when you faced her... not by much but enough to matter

    Explained this too.




    Keep 'em comin'-
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    Wyatt

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    Re: Dragonbusters

    Post by Wyatt on Tue Apr 28, 2009 11:06 am

    I likes it!
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    chibiichigo

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    Re: Dragonbusters

    Post by chibiichigo on Tue Apr 28, 2009 2:57 pm

    Got the ice dragons power thingy...now what?
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    Danneh

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    Re: Dragonbusters

    Post by Danneh on Tue Apr 28, 2009 3:10 pm

    chibiichigo wrote:Got the ice dragons power thingy...now what?

    You're supposed to head back to the settlement.

    The "inn thingie", as you'd call it.
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    chibiichigo

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    Re: Dragonbusters

    Post by chibiichigo on Tue Apr 28, 2009 5:04 pm

    oh that was the end...Well i grinded a bit expecting more challenge so i ended with all the characters at level 12.
    I hope to god there is character back story. We fucking NEEED some of the characters past. even if its told in small cutscenes.
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    Danneh

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    Re: Dragonbusters

    Post by Danneh on Tue Apr 28, 2009 8:01 pm

    chibiichigo wrote:oh that was the end...Well i grinded a bit expecting more challenge so i ended with all the characters at level 12.
    I hope to god there is character back story. We fucking NEEED some of the characters past. even if its told in small cutscenes.
    I'm aware. Atm though, I'm trying to focus on the character's personalities.

    I'm hoping I made them defined enough. >>


    But yes, there will be outlines of the character's pasts in the game. Cutscenes and all.
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    chibiichigo

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    Re: Dragonbusters

    Post by chibiichigo on Tue Apr 28, 2009 8:07 pm

    I kinda got it but deflux being a crystal fanatic? and only showing it in that one room?
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    Danneh

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    Re: Dragonbusters

    Post by Danneh on Tue Apr 28, 2009 8:12 pm

    chibiichigo wrote:I kinda got it but deflux being a crystal fanatic? and only showing it in that one room?

    ...Did you seriously think that was it?
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    Danneh

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    Re: Dragonbusters

    Post by Danneh on Mon May 25, 2009 7:11 pm

    Bump.

    PLAY THE DAMN GAME. ==

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